"Time Limit". Before the game starts, make a setting if we want a time limit every move like 1 or 3 mins especially in multiplayer. Hehe.
Time Limit. If the time passed and the opponent is still no move, it will be passed.
Invitation to new games is a muddle when trying to invite more than one person to a game and you’ve already said ‘no’ to the Quick game: you’re forced to start individual games with each person because you can’t easily dismiss that small screen even though you’ve already indicated it’s a group or team game. Silly design slip.
A regular game is on a 15x15 board with 98 tiles. A typical game can be over in roughly 25 moves. If both players agreed to it, the game can easily be over in less than an hour.
Quick Play has a smaller board- 11x11- and 51 tiles. The game is over in about 15 moves, (or less if someone resigns- someone has done that to me already).
I haven’t read every post on this forum. Though I believe it’s reasonable to surmise that when individuals were complaining that they wanted a quick game that they meant on a full board with all of the tiles- not this mini version.
A full board allows for scoring higher point words, and getting overall higher game scores. The mini version, I believe, may appeal to children more. Whereas the smarter more serious players likely will have to stick to playing chumbots for quick games.
Looks like it’s time to do some chum chum rain dances and pray to the chum gods to please look down on us in favor.
That’s is really not the case for very simple and obvious reasons. Maybe you haven’t played a quick game. That would explain the inaccuracy in your assumption.
Well, with that new Quick Game option everyone who wants a fast game can now be quiet.
Good idea. I don't mind how long another player takes to play, but obviously some ppl do. So to make it optional would be good.
Do it via Chat.
This is a good idea. Especially for a multiplayer in real time. This setting is best in playing with friends in the present time.